Im making a party room, and I am making what looks like projection mapping. So is there away to turn textures off and on, So I can switch between textures on the screens?
You can send a prop_dynamic Skin inputs, which will (ironically enough) change the skin the model uses. If you aren't using a model you'll have to make several func_brushes in the same place, then enable one and disable the rest.
You can send a prop_dynamic Skin inputs, which will (ironically enough) change the skin the model uses. If you aren't using a model you'll have to make several func_brushes in the same place, then enable one and disable the rest.
or you can use this texture_toggle entity. I forgot how it works though but it's better then using 2 func_brushes which can't have stickies stick to it and no colision to some physical entities
In order for env_texturetoggle to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture proxy defined and pointing to an Animated VTF file with at least two frames.
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