Turning textures off and on.

Discussion in 'Mapping Questions & Discussion' started by invertMASA, Nov 15, 2014.

  1. invertMASA

    invertMASA L3: Member

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    Im making a party room, and I am making what looks like projection mapping. So is there away to turn textures off and on, So I can switch between textures on the screens?
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    You can send a prop_dynamic Skin inputs, which will (ironically enough) change the skin the model uses. If you aren't using a model you'll have to make several func_brushes in the same place, then enable one and disable the rest.
     
  3. Lampenpam

    aa Lampenpam

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    or you can use this texture_toggle entity. I forgot how it works though but it's better then using 2 func_brushes which can't have stickies stick to it and no colision to some physical entities
     
  4. Izotope

    aa Izotope Never releases maps

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    https://developer.valvesoftware.com/wiki/Env_texturetoggle

    I use this entity in my map to visualize the activation/deactivation of a conveyorbelt using a custom texture and material.