Turnabout's a Dustbowl-esque stage, with only one round (but three points). BLU attacks, RED defends. Taking the whole "two bases ridiculously close to each other" motif to a whole new level, BLU and RED now spawn right next to each other! However, RED has a completely impenetrable defense set up between the two spawns (ie: a glass wall), so BLU must instead go the long way, around a circular path that will eventually take them back to RED's base... claiming a few of RED's buildings along the way, of course. (Honestly I wanted to name it Roundabout, given the circular nature of the path, but the name was taken <_<) This is actually my third TF2 map, but the first one I've really felt confident in making public. (The first one is actually pretty good, if I do say so, but I'm still tidying it up, so it's not yet ready for primetime. The other was a silly little port of Greenflower Zone Act 1 from the fangame Sonic Robo Blast 2 that was just intended to be cute, but as it has low gravity and vast open spaces, it's a Sniper-fest, and not really worth sharing.) Obviously, as of writing, it's not perfect (the canyon walls are flat, for starters, instead of displacements); hopefully a bit of constructive criticism can point out some of the less obvious flaws in it (or hell, even some of the more obvious ones), so I have a better idea on what to fix. I'd basically kept this to the SRB2 community up until now, but there's only so much feedback they can give me. More screens, if you're interested: Bird's-eye view of map BLU spawn exit, just outside building A Building A interior Zig-zag path up to building B Building B interior Aerial view of the path from B to C Point C, RED's base RED's spawn, inside their building BLU's spawn, deep in the caverns immediately next to RED's building Thanks for looking, and I hope you enjoy the map.