Discussion in 'Map Factory' started by Kobato, Nov 28, 2013.
Koth map with lots of rooftops and snow. Not in love with the name but it works for now.
It's a pretty map but it's also really big. You could cut make many of the buildings closer together and cut out on much of the dead space. You also have areas that seem a little strange - the two towers on either side of the map with the small health and ammo in them seem out of the way. The buildings between the point and the spawns are very symmetrical, and they don't need to be - you could change things up a little bit by changing one side.
I agree about the map being too symmetrical in terms of visuals. Do both RED and BLU both have to have identical train tracks, for example? I'm sure you could think of a different prop that would be the same size as that train car. The buildings, too, need not have symmetrical roofs, as it would appear the roofs on the higher buildings cannot be accessed. Lastly, I would consider removing one of those two great big bridges. Right now your level is not very believable because no real-world location would be that symmetrical.
Please don't think I'm being down on your map, though. It looks awesome, superbly detailed, unique, ect. I just think the above mentioned changes would make it look just that much better.
looks good, but also looks like itll be rendered all at once, becoming framerate death
also use bzip
Really like the detailing on the building over the point!
I think as you saw, we played a1? (no version number!) in the impromptu today. Here's the feedback, and here's the recorded demo if you want that.
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