Tug-o-war-Payload refuses to go on

Discussion in 'Mapping Questions & Discussion' started by Malcolm, Dec 5, 2009.

  1. Malcolm

    Malcolm L3: Member

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    Hi folks,


    I'm currently working on a Tug-o-war-Payload map, featuring the koth timers... so it's basically a "king of the payload"-gamemode, as seen here.

    So, I set the payload up, got my track to work in both ways, managed to control the middle control point to act like I want... but now, the payload doesn't move. I has moved before, and it will move, when I have the right settings. But right now, all it does it either going to the path_track where the owner of the central cp changes and stops there, or it doesn't move at all.

    My guess is, that the troublemaker is the "Control Point"-Setting of the "trigger_capture_area". When I set it to the name of the central cp, it moves, but only until the point is captured. I tried to change the corresponding CP via an input, but no change...

    I hope somebody here can give me a push in the right direction.