trouble with the light_spot entity

Discussion in 'Mapping Questions & Discussion' started by randomteddy, Aug 7, 2009.

  1. randomteddy

    randomteddy L1: Registered

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    I downloaded the lighting prefab pack and i used some of the lights in my level but i noticed they were not bright enough so i decided to edit the light_spot associated with the prefab and i didnt get any change in light. so i made a test map with a light_spot and i tried messing around with it. ingame the level wasnt lit, it was pitch black but there was light on the first person model and it showed up where i had placed the light spot. i checked the compile log on interlopers.net
    and there wasnt anythying wrong. so any ideas on whats wrong?
     
  2. alecom

    alecom L8: Fancy Shmancy Member

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  3. randomteddy

    randomteddy L1: Registered

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    i've tried a cordon compile and i still have no errors. but i think i figured part of it out. i was testing and i made a light and a light_spot entity then i compiled and it work perfectly(it wasnt bright enough to light the intire room). then i edited the brightness setting to 800 and compiled,then it was pitch black
     
  4. Psy

    aa Psy The Imp Queen

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    Make sure the light_spot isn't inside any models.
     
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  5. Trotim

    aa Trotim

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    ...hm, make sure you don't actually enter "800" in the Brightness field but something like "255 255 255 800"?
     
  6. randomteddy

    randomteddy L1: Registered

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    well it seems that psy was right. i thought that vrad would just ignore the lightbulb.