- Nov 24, 2016
- 10
- 7
Tropico - A basic KOTH map located on a jungle base
Hello! I've been dabbling with Hammer for a long while, but I never actually got a layout down. So, finally this is the layout I came up with. It's basically my first map - but I have tried several other times to no avail.
It does adhere to the Viaduct-formula, so it's nothing ground-breaking. (I wanted to keep it simple.) And this is still A1. So there's a lot of things to do yet.
Right now, the map uses assets from the Borneo (the skybox) and the Mayann prop pack (the palm trees).
As far as issues I'm aware of and intend to work on:
Sean "heyo" Cutino, Matt "vhalin" Leahy - Borneo Assets
The Mayann Project
Again, this is my first real map so I've probably done a lot of things wrong, and I'm looking for advice to improve for future ventures. Cheers!
Hello! I've been dabbling with Hammer for a long while, but I never actually got a layout down. So, finally this is the layout I came up with. It's basically my first map - but I have tried several other times to no avail.
It does adhere to the Viaduct-formula, so it's nothing ground-breaking. (I wanted to keep it simple.) And this is still A1. So there's a lot of things to do yet.
Right now, the map uses assets from the Borneo (the skybox) and the Mayann prop pack (the palm trees).
As far as issues I'm aware of and intend to work on:
- Sheds near the bottom don't add much to the gameplay. Not sure whether they should be removed or replaced.
- Map may be slightly too large - takes a while to get to the point. Could either decrease spawn time, or shorten map. Whatever people think would be better.
- Sightlines from lower exit quite powerful - this area has been changed slightly for A2. Will have a barrier.
Sean "heyo" Cutino, Matt "vhalin" Leahy - Borneo Assets
The Mayann Project
Again, this is my first real map so I've probably done a lot of things wrong, and I'm looking for advice to improve for future ventures. Cheers!