- Oct 12, 2008
- 197
- 57
After a bit of playtesting with some friends, alpha 2 released!
Hi there tf2maps! I would like to proudly present to you my first map, cp_tropic. This map is based off of the thrill of Gravelpit's final tower capture point, with a unique theme (spytech/island) and only one control point. Custom materials used: Tribes 2 switch and Team colored dev textures.
The main tower is crowned by the control point, but the smaller one houses a switch that raises/lowers a large catwalk from one of the upper levels of the tower to assist/hinder BLU's efforts.
I'm willing to change anything about it, please let me know if you find any problems.
Changelog:
Alpha 2:
Revamped BLU's pier area
Water no longer kills
made water look better
Added stairs out of the water
fixed missing model error for the switch
various minor improvements
added many more items
Alpha 3:
Fixed Switch textures
smoothed displacements and added a bit more detail overall
Skybox cinematic for RED win :thumbup1:
Fixed doors not opening at round start
To Do:
Soundscapes
HDR
Playtesting and balancing
Hi there tf2maps! I would like to proudly present to you my first map, cp_tropic. This map is based off of the thrill of Gravelpit's final tower capture point, with a unique theme (spytech/island) and only one control point. Custom materials used: Tribes 2 switch and Team colored dev textures.
The main tower is crowned by the control point, but the smaller one houses a switch that raises/lowers a large catwalk from one of the upper levels of the tower to assist/hinder BLU's efforts.
I'm willing to change anything about it, please let me know if you find any problems.
Changelog:
Alpha 2:
Revamped BLU's pier area
Water no longer kills
made water look better
Added stairs out of the water
fixed missing model error for the switch
various minor improvements
added many more items
Alpha 3:
Fixed Switch textures
smoothed displacements and added a bit more detail overall
Skybox cinematic for RED win :thumbup1:
Fixed doors not opening at round start
To Do:
Soundscapes
HDR
Playtesting and balancing
Last edited: