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PL triplehill a2

WolfEYc

L1: Registered
Feb 8, 2025
2
0
WolfEYc submitted a new resource:

triplehill - small flank heavy payload map.

Just started texturing the map, all indoor areas are fully lit with HDR tonemapping, outdoor lighting is configured as well.
Detailing needs to be done.
Fully playable.
Different idea with a more koth-ish payload map (mid has 11 entryways).
Not sure the balance yet, requires playtesting.
Clipping has been added.
This is scout heaven.

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WolfEYc

L1: Registered
Feb 8, 2025
2
0
WolfEYc updated triplehill with a new update entry:

Red Rebalance

Completed the following changes:
gap in a blue spawn door
shooting over the wall from 1st to last pt territory, will use block bullets instead of just player clip
will remove the small blu only door entirely and just replace with glass.
will remove the 2 entryways to "mid/barn" area that are closest to red and blu 1st spawn. cuts off the map abit more, not as mid centric and encorages fights closer to the payload.
remove blu forward spawn
remove medium hp packs near full hp packs
remove 1st...

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