Triggering hats and weapons.

Discussion in 'Mapping Questions & Discussion' started by Untouch, Dec 25, 2012.

  1. Untouch

    Untouch L4: Comfortable Member

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    In part of a map I'm making the player is coloured via an input.
    That works fine, but weapons and hats/miscs aren't coloured.

    They don't seem to trigger triggers.
    Is this due to parenting or can the entities not trigger triggers, I know some cannot.

    Thanks.
     
  2. Janeator

    Janeator L2: Junior Member

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    I guess thy are not affected because they're not a part of the player's model somehow. I think it's because they're something customizable by the users. Just a theory.
     
  3. henke37

    aa henke37

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    I think it could be a shader issue. And possibly a parenting issue.
     
  4. Untouch

    Untouch L4: Comfortable Member

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    They CAN be painted, they just can't be triggered.

    I don't think they effectively have a collision box though.
     
  5. Fish 2.0

    Fish 2.0 L6: Sharp Member

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    Assuming (assuming) that triggers only work on things Valve has defined triggers to work on (players, some props etc)...

    I made a hat, and it's a completely separate entity to the player. It's parented to the head bone, to it's location/rotation follows relative to the head bone (or whatever bone the model is set to be child of)


    I'm thinking that hats/miscs, whilst parented to bones aren't detected by triggers at all. Valve would have no use for it, so why would they implement a redundant feature?

    Once again, assuming.