trigger_multiple problem

Discussion in 'Mapping Questions & Discussion' started by lucampos, Jun 19, 2008.

  1. lucampos

    lucampos L1: Registered

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    Hello, I made a Trigger_multiple around the red respawn room so the door opens before the person touch's it, its working well, but the problem is if someone in the other team (blue) touch the trigger, the door also opens, how do i make the trigger works only for the team i want?

    i added a red_team_filter on the Filter blanket but it didint work..

    what should i do?

    thanks
     
  2. Ace

    Ace L3: Member

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    Have you made the filter entity that red_team_filter refers to?
    Just wanted to make sure you havn't written in red_team_filter without making a filter called that with the right properties.
     
  3. lucampos

    lucampos L1: Registered

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    yes thats what happened ace lol.. i didint know about the filter thing.. but now its ok..

    What i need to know now (i dunno if i should open another topic) is:
    I wanna make a door that only opens when 2 buttons on the map are pressed, if you press only one, you have to press the other to the door open. Any way to do this?
     
  4. Tigger

    Tigger L2: Junior Member

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    You can do that with a math_counter. Have each button send an Add (1) to the math_counter on press, and Add (-1 ) on release. Set the max on the math_counter to 2. OnMaxHit send the trigger to open the door, and set the min to 1. OnMinHit (one of the buttons is released) send the trigger to close the door and set the Min to 0,
     
  5. Skwii

    Skwii L1: Registered

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    Are you familiar with input/outputs?

    Should the other be pressed before the other or at the same time?

    If the other must be pressed before the other:
    Go to the secondary buttons properties and make it start locked and then to the first buttons properties where you make it send an unlock output to the second button. (or just use filters) Got it? :p

    Same time:
    I dont know how to do this sorry... maybe a logic_counter with inputs that reset it after a time and the counter has to reach 2 for the door to open? (1 per door)
     
  6. 94Sniper

    94Sniper L1: Registered

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    or if you set an output on the first button somthing like:
    OnTrigger
    button2
    enable

    or something like that