Train Trouble

Discussion in 'Mapping Questions & Discussion' started by hydragorgon, Oct 26, 2011.

  1. hydragorgon

    hydragorgon L1: Registered

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    Hello everybody. I've got a map with 6 small trains. I used the train prefab by Spammish, although I changed the models and the sounds a little. The problem is that some of the trains keep stopping for no reason.

    The problem doesn't seem to be trains crossing paths, because the trains are completely parallel. I have 6 separate logic_timers and one logic_auto. I've checked all the flags on the different entities involved, and they all seem to be right. the trains are all safely sealed in the level too.

    thank you

    hydragorgon

    ps congratulations on the new update. major victory for the site.
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    What do you mean by stopping? Do they stop when you are standing on them with about 5 other people?
     
  3. hydragorgon

    hydragorgon L1: Registered

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    The trains stop randomly without anybody on top of them. The map is symmetrical with 2 pairs of parallel trains frogger style. then there are other trains in respective upper routes. I thought that the trouble might be the closer trains, but the top trains stop sometimes too.

    all the trains were cut and pasted from a template i made from Spammish's original template. my main changes were changing the sounds to move sounds, and deleting the parented sound enitity. I also attempted to make the roofs playable with func_brush to clip them.

    In earlier stages of the map, 3 trains worked perfectly. when I mirrored the map, the original trains broke. but I've checked all the flags and nothing seems to be wrong.

    the problem of the trains stopping occurs when I'm watching them without contact. the seems to be nothing in their way either. no other enitites or brushes, and I left room so the trains dont leak at the end of their path.

    thanks for the help

    hydragorgon