Train Tack onpass fail

Discussion in 'Mapping Questions & Discussion' started by maxtraxv2, Jul 25, 2009.

  1. maxtraxv2

    maxtraxv2 L3: Member

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    im trying to make a cart merge with the bomb train but it seems to like beeing on its side and the bomb_CapArea2 seems not to function(witch is the first active one)

    well just open this file you will see what i mean...

    http://www.storage.to/get/fllNOUFU/traintest1.vmf

    check tracks A_14,13,3,4,1
     
  2. maxtraxv2

    maxtraxv2 L3: Member

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    LOL /help FAIL
     
  3. luxatile

    aa luxatile deer

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    It's been less than 2 hours, 80% of the members are asleep. Have some patience.
     
  4. Open Blade

    Open Blade L7: Fancy Member

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    sleep? what's that? lol
     
  5. alecom

    alecom L8: Fancy Shmancy Member

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    First problem I came across:
    Track_A_10

    next stop target: Track_A_18 (one which apart from not being next in numerical order, does not exist)


    Why do you have so many func_tracktrains? Make those nodraws you use for clips a func_brush

    Why are there 3 trigger_capture_areas? Just have 2 covering both carts, the same size; one parented to the back cart, one parented to the bomb cart.
     
    Last edited: Jul 25, 2009
  6. maxtraxv2

    maxtraxv2 L3: Member

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    well the cart is penrted to the bomb_train but when it hits first goal it stops following the cart
    (witch is what i want to happen) then the bomb_train moves ahead then stops and a track
    then disables its caparea

    then it enables cart caparea(or push area)

    the part under this doesnt work:
    then cart_holder1 moves pass the track behind the bomb_train and is repernted with bomb_train witch also enable the track ahead
     
  7. maxtraxv2

    maxtraxv2 L3: Member

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    /bump
     
  8. maxtraxv2

    maxtraxv2 L3: Member

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    /bump