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PL Train Factory b1

Portello

L1: Registered
May 1, 2021
3
3
The piles of boxes that lead to high ground (near the start behind the blue train car) could be a little easier to walk/jump up.
The turntable bells never stop ringing even after capping B.
The long walk up the hill with 3 slopes that the cart can roll back down is a little uninspired and might be tough for BLU to survive keeping the area for the time to push the cart all the way up. Maybe there should be some cover or flanking options for BLU in a future version?
Last stretch after the narrow bridge might also be pretty tough for BLU especially that RED can drop down or stay on high ground completely.

Everything important seemed like it was working (spawns, doors, etc.)
I like the layout and best of luck.
 

AllInTw0

all in 2??? :D
Nov 25, 2022
86
31
The piles of boxes that lead to high ground (near the start behind the blue train car) could be a little easier to walk/jump up.
The turntable bells never stop ringing even after capping B.
The long walk up the hill with 3 slopes that the cart can roll back down is a little uninspired and might be tough for BLU to survive keeping the area for the time to push the cart all the way up. Maybe there should be some cover or flanking options for BLU in a future version?
Last stretch after the narrow bridge might also be pretty tough for BLU especially that RED can drop down or stay on high ground completely.

Everything important seemed like it was working (spawns, doors, etc.)
I like the layout and best of luck.
alr ill look into it! thx!