- Jul 26, 2020
- 10
- 1
I've been working on a map that features a train near point A, i've followed this tutorial on how to make train and it works fine. However, very occasionally, the 2 ambient generic entities that play the bell sounds just, never stop, seemingly at random. Sometimes the sound loops on both entities, sometimes just one of them, sometimes it runs smoothly no matter what.
My current setup is attached:
The bells are set to a volume of 0 by default, and turned to 10 when a timer goes off, once the train passes a path_track, the bells are set to 0 again.
Any help on how to fix this or even why it happens would be much appreciated!
My current setup is attached:
The bells are set to a volume of 0 by default, and turned to 10 when a timer goes off, once the train passes a path_track, the bells are set to 0 again.
Any help on how to fix this or even why it happens would be much appreciated!