ARENA Trade_Maze A1D

Discussion in 'Map Factory' started by VidlerOnTheRoof, Aug 1, 2011.

  1. VidlerOnTheRoof

    VidlerOnTheRoof L1: Registered

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    The first thing I'd like to mention is that this map is still in Alpha. I still have to add signs to direct you threw the map, ceiling in several areas, labels for buttons, windows looking into battlements, fix the lighting, a spy crabbing room, a trivia room and all around touch up.

    But, the map has progressed far enough to release the first version! This includes: A Boxing Ring with admin box to control cage mode, and a time that counts down from 5, two battlements that connect by the roof, two hat shops and two weapon shops for each team. Also, this map has a small maze in the basement, with four entrances, but only two exits, and has functioning elevators to lift you out.
     
    Last edited: Oct 13, 2012
  2. thedurkamapper

    thedurkamapper L1: Registered

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    i like it is tradeable
     
  3. Bloodhound

    Bloodhound L6: Sharp Member

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    The map has some nice features like the maze. Maybe you can make the maze less boring (after the 10th time), with (only a few) walls that moves every 15 min or something.

    I really like the detail in the room with the weapons, especially how you excluded the cow mangler from the rest. :D

    If you leave the Spawn, between the building walls and the stairs is some void.
     
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  4. Moose

    Moose L6: Sharp Member

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    [​IMG]

    OH DEAR GOD THESE SHELVES ARE HAUNTED
     
  5. VidlerOnTheRoof

    VidlerOnTheRoof L1: Registered

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    I'll look into making the maze adjustable, but that is going to take me a some time. I thought of just making the whole maze turn 90 degrees one way or the other, and as may times as you wanted, to simplify how I change it, but individual walls changing would be more interesting! :p

    And, in my testing I found the gaps as well. It will be fixed on the next (and first) update!