Tortoise Gulch

Discussion in 'Map Factory' started by Zwiffle, Jul 22, 2009.

  1. Zwiffle

    Zwiffle L6: Sharp Member

    Messages:
    272
    Positive Ratings:
    81
    B1 of a very small ctf map. Map should be about big enough for 6v6 and maybe 7v7, should be very fast and very direct. Anything over 14 players I expect will result in grenade-spammy madness.

    Pretty much everything left to do, find bugs, clean up, polish, balance, etc. I would prefer feedback on balance and gameplay over anything else, as that's my main concern.
     
    Last edited by a moderator: Jul 22, 2009
  2. pitto

    pitto L3: Member

    Messages:
    109
    Positive Ratings:
    73
    from your screen shots it looks like you need to compile cubemaps
    (pink on flag and lantern)
     
  3. Ian_Suffix

    Ian_Suffix L1: Registered

    Messages:
    27
    Positive Ratings:
    3
    Balance and gameplay, balance and gameplay.

    From playing the map, I discovered that although small, it has excellent potential for scaling upward. There are many routes to choose from, each of which is its own route, allowing for flanking.

    The trigger_hurt in the area below just doesn't make sense, however. Perhaps you could open that area up until another route.
     
  4. captainAngry

    captainAngry L7: Fancy Member

    Messages:
    434
    Positive Ratings:
    247
    [​IMG] [​IMG]

    It looks like you released this without a version number at the end...