Topper

CTF Topper a3a

Rerun

L1: Registered
Dec 26, 2015
23
5
Rerun submitted a new resource:

Topper - Invade CTF map with rocket elevators for the TFConnect Contest

Diagonally symmetric Invade CTF map set in a city with a rocket test facility in it. Deliver the flag to the enemy team's base and ride the elevator to the top of their tree to win.

Credits:
Single-flag invasion prefab by Suna
Special Delivery -Elevator (No Rocket) Gamemode prefab by Fault
A few textures from the Frontline pack used

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Rerun

L1: Registered
Dec 26, 2015
23
5
Rerun updated Topper with a new update entry:

A2 has been released

After the Stalematey playtest of topper a1, I have gone to work shaping up the map.

Changelog:​

Major Changes
  • Trimming The Fat: the map has been made thinner in areas that were too big. The main spots were the team's rocket bases and middle. Walk times to and from middle should be shorter now.
  • Going Down: The initial gimmick of the doomsday elevator proved to be too slow and stalemate inducing for the gamemode, it has been swapped out...

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Rerun

L1: Registered
Dec 26, 2015
23
5
Rerun updated Topper with a new update entry:

A3 has been released

Patching things up before the contest deadline:

Changelog:​

Major Changes
  • Where do I go?: There is now an indicator where the current intel holder is, and where you need to take the intel.
  • The Bounce Pad: The bounce pad is now filtered to the enemy team, so emerging attackers do not get caught up on it. Overlays have also been added around to show it off.
  • What if I go the other way: A ramp has been added behind the tree so you...

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Rerun

L1: Registered
Dec 26, 2015
23
5
Rerun updated Topper with a new update entry:

a3a has been released

Last minute bug fix and polish update

  • Added previously missing clip brushes and improved clipping around the map
  • Changed the winning score to 1 instead of 3, as 3 proved to be stalematey and encouraged cowardly play.
  • Changed some healthpacks around to make areas more relevant
  • Various bug fixes

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Katsu! :3

Veteran Cat
aa
Jul 30, 2021
813
511
The number of flags is irrelevant to how stalematey a map is, you can stalemate on Hydro (where only 1 point per team is active at a time) for the same reasons as you can on here. 3 Flags is a lot more fun to play in an actual game on this map because you get more playtime. CTF modes (minus a few exceptions) are prone to stalemates anyway. That's why most people actually like CTF modes, you just chill and do whatever.