- Nov 4, 2010
- 79
- 4
I've done export the models from 3ds max and successfully imported into hammer.
Add me and I might help you the situation you are stuck on.
I've been messing with propper and got brushes to compile to models, but now im wondering what files i would pack into the map. there's the qc file and smd file in a folder in my C directory and the mdl file somewhere in the /steam/steamapps/name/ etc. thanks
Also,
I get this error in my compile log, though it still compiles.
make_triangles:calc_triangle_representation: Cannot convert
4.267200 -6.096000 0.000000
1.828800 -7.315200 0.000000
1.828800 -3.657600 0.000000
1.828800 -4.876800 0.000000
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