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KotH timberline

Discussion in 'Map Factory' started by obsidiian, Jul 31, 2014.

  1. obsidiian

    obsidiian L1: Registered

    Messages:
    40
    Positive Ratings:
    5
    Screenshots are of a7.

    Daytime alpine themed koth map. Will feature waterfalls and water/rivers. My first map so I'm not expecting much from it.
     
    Last edited: Aug 3, 2014
  2. obsidiian

    obsidiian L1: Registered

    Messages:
    40
    Positive Ratings:
    5
    Remade thread because name change.

    a5

    - textured the planks connecting mini balcony to crates
    - raised rocks at spawn 8 hu
    - moved some hint brushes
    - changed skybox and light environment to lumberyard theme
    - retextured ground with lighter texture to reflect theme change
    - CHANGED NAME TO KOTH_TIMBERLINE
     
  3. obsidiian

    obsidiian L1: Registered

    Messages:
    40
    Positive Ratings:
    5
    a6a

    - Redid left area of spawn
    - added new spawn door to the left
    - added resupply locker to the right of main door
    - added bridges to point and upper floor to right flank
    - added props in right flank
    - added out of map detailing
    - removed upper spawn balcony
     
  4. obsidiian

    obsidiian L1: Registered

    Messages:
    40
    Positive Ratings:
    5
    a7

    - extended shack to block sightline from near spawn to near point
    - added medium health pack on bridge balcony
    - props
    - added temporary 3d skybox
     
    Last edited: Aug 1, 2014
  5. obsidiian

    obsidiian L1: Registered

    Messages:
    40
    Positive Ratings:
    5
    a8

    - removed hidden crates area/room :(
    - removed far side of spawn
    - redid spawn and rearranged doors
    - deleted some of the rocks that were blocking sightlines to where the doors were previously
    - added room going from side crates to main balcony/bridge
    - added small healthpack next to medium ammo on balcony
    - reduced height of crate to stop engineers from getting to roof overlooking point
    - nobuild on roofs
    - added barrels and crate to side of point to reduce sightlines
    - added staircase to crateside balcony
    - added alternate doorway into right side hallway
    - added a couple props to the point exit of the right hallway
    - added a little bit of playerclip to prevent people from standing on top of the edge of sloped roof
     
    Last edited: Aug 1, 2014