Tidepool

PL Tidepool Alpha Release #10

biceratops

L1: Registered
Apr 7, 2025
11
0
biceratops updated pl_tidepool with a new update entry:

Credits

I used (and plan to use) a fair bit of community assets in this map, so I'll go ahead and list them all here:

MacRipley Great White Shark:​

Great White Shark - MacRipley

Tricky Biz Offshore Sign Textures:​

Offshore Sign Textures - Tricky Biz

FDG1 Fishing Boat:​

Model by FGD5
Model adjustments and texture by FanCyy

FDG5 More Vehicles:​

FGD5 - Pretty much everything
Blaholtzen - Help with the LeBaron...

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biceratops

L1: Registered
Apr 7, 2025
11
0
biceratops updated Tidepool with a new update entry:

Alpha release #3

Reworked the first stage entirely, so it now somewhat resembles an aquarium if you look past the dev textures:
-Moved Capture Point 1 into the Aquarium
-Added a seal exhibit
-Added a toad exhibit
-Added catwalks above the aquarium floor
-Added a new flank on the ground floor around Capture Point 1
-Removed various sniper sightlines in the Aquarium
-Wondered what the hell I was thinking with the mess of doors that was Spawn 2 and replaced it with a more streamlined spawn
-Added barriers to...

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biceratops

L1: Registered
Apr 7, 2025
11
0
biceratops updated Tidepool with a new update entry:

Alpha Release #4

-Fixed spawn rooms not teleporting players to the new spawn when the teams change spawn rooms
-Moved the "cart" lower to the ground, so it doesn't hover in mid-air
-Added a sea pumpkin cucumber exhibit
-Added more health and ammo packs around the map
-Added a beach house on the beach
-Added more cover on the last point
-Added more cover in the tidepool
-Reworked the maze of rooms on the ground floor of the aquarium

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biceratops

L1: Registered
Apr 7, 2025
11
0
biceratops updated Tidepool with a new update entry:

Alpha Release #7

I've changed so much here that this might as well be a different map.
  • Significantly shortened the map. This is now a standard 4-point payload map.
  • Completely reworked the Point 2 tidepool area from the ground up.
  • Removed the beach area and its associated capture point entirely.
  • Shortened the cavern section.
  • Moved the docks to the opposite side of the cavern.
  • Added cover to the docks.
  • Raised the seafloor at the docks and added an area underneath the docks...

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biceratops

L1: Registered
Apr 7, 2025
11
0
biceratops updated Tidepool with a new update entry:

Alpha Release #9

  • Fixed a bug where players in Spawn 2 wouldn't get teleported to Spawn 3 when Point 1 is captured
  • Added a proper entrance to the cavern
  • Cleaned up displacements in the cavern
  • Added clip brushes behind the displacements in the cavern
  • Added another boat at the docks
  • Lit the underside of the docks slightly more
  • Added several ramps into and out of the water at the docks
  • Moved some pillars on the underside of the docks, to open up more routes
  • Added more ammo...

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biceratops

L1: Registered
Apr 7, 2025
11
0
biceratops updated Tidepool with a new update entry:

Alpha Release #10

Lots of feedback from the latest playtest, so I think I'm approaching the final map geometry here.
  • Pushed Spawn 3 back slightly and added more exits
  • Added a new flank route over Point C
  • Added clip brushes around the wall displacements around Point C
  • Fixed various displacement errors on the floor around Point C
  • Reduced the size of the fishing boat at Point D, since it was massively over-scaled
  • Added a broken section of the dock near Point D, to block a problematic...

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