there are too many detail props in my map and i dont know how to reduce them

Dec 4, 2021
253
25
Ekran Görüntüsü (1299).png
Ekran Görüntüsü (1300).png
 

SuperLuxDeluxe

L3: Member
Mar 13, 2021
118
274
There are a few ways of dealing with this.

The easiest way is just to use the "_nodetail" version of the blend textures you are using in out of bounds displacements (should be the same filename but with "_nodetail" at the end). Since the detail sprites on them won't even be rendered from the playable space since they would be out of render distance, there probably won't be any visual loss.

The density of the detail props are determined by the strength of the blend alpha mask (ex. fully grass will produce the most detail props, areas which have more blend into the dirt texture will have less detail props). You could choose to have more dirt paths or have areas with the grass alpha not at 100% to decrease detail props overall.

If these don't work you may need to consider having less grassy areas in your map sadly.

I would also suggest making sure you don't have any non-visible displacements!

I would say that the first option makes the most difference though.
 
Dec 4, 2021
253
25
There are a few ways of dealing with this.

The easiest way is just to use the "_nodetail" version of the blend textures you are using in out of bounds displacements (should be the same filename but with "_nodetail" at the end). Since the detail sprites on them won't even be rendered from the playable space since they would be out of render distance, there probably won't be any visual loss.

The density of the detail props are determined by the strength of the blend alpha mask (ex. fully grass will produce the most detail props, areas which have more blend into the dirt texture will have less detail props). You could choose to have more dirt paths or have areas with the grass alpha not at 100% to decrease detail props overall.

If these don't work you may need to consider having less grassy areas in your map sadly.

I would also suggest making sure you don't have any non-visible displacements!

I would say that the first option makes the most difference though.

i reduced the detail particles wherever i could but it still says too many! the map im currently working on is a forest map so i dont know what to take away now

i could screenshare the map in dc so you could tell me maybe