The disturbing turbant (72hrs TF2 JAM summer 2017)

The disturbing turbant (72hrs TF2 JAM summer 2017) RC1

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Freyja

aa
Jul 31, 2009
2,942
I actually really like the idea of including the nose ring, I think it adds something different you don't find in other hats. The features get a bit lost with the paint though, they could maybe have a bit of a less intense mask for painting so they're differentiated from the hat itself.
 

♦Lord_Ruchary♦

L1: Registered
Aug 30, 2015
13
I actually really like the idea of including the nose ring, I think it adds something different you don't find in other hats. The features get a bit lost with the paint though, they could maybe have a bit of a less intense mask for painting so they're differentiated from the hat itself.
I thought a lot about that idea of dark painting, what's more, in the prototype came out with dark paint. One of the problems I had was that when I was doing the textures I did not have much idea of what the alpha mask was in gimp (since I used a pirated version of photoshop and moved to gimp so that it is "legal" my works) and by So I did not and chose to make it more vivid the color.
The solution that I find the cosmetic is to make a darker gray to the default texture so that a style of color is generated to the clothes of the spy.
Thanks for commenting, this type of comments is what I always look for in my posts to improve in my 3d models and textures, more specific for TF2 since now I'm just doing certain things that I did not consider for a cosmetic :). (Translated from Spanish)