- Mar 25, 2008
- 52
- 16
Hello everyone, let me first preface this with the fact that i've searched here/other forums/valve developer wiki. (Not guaranteeing that I didn't miss something)
I am having trouble with 2 areas of my map, a glass window (glasswindow001a) and an air duct (metalduct001a) They have the pink overlays, In the vent duct there are 3 cube maps, one in the glass room. Below is the console output from what I have tried.
Any Help is appreciated, Attached images related.
Thanks in advance,
FernFerret
I am having trouble with 2 areas of my map, a glass window (glasswindow001a) and an air duct (metalduct001a) They have the pink overlays, In the vent duct there are 3 cube maps, one in the glass room. Below is the console output from what I have tried.
Any Help is appreciated, Attached images related.
Thanks in advance,
FernFerret
Code:
No pure server whitelist. sv_pure = 0
[RiCK] FernFerret =[RHIT]= connected
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/10
bounce: 1/1 sample: 2/10
bounce: 1/1 sample: 3/10
bounce: 1/1 sample: 4/10
bounce: 1/1 sample: 5/10
bounce: 1/1 sample: 6/10
bounce: 1/1 sample: 7/10
bounce: 1/1 sample: 8/10
bounce: 1/1 sample: 9/10
bounce: 1/1 sample: 10/10
Creating default cubemaps for env_cubemap using skybox sky_hydro_01_hdr...
] mat_specular 0
Redownloading all lightmaps
] buildcubemaps
Current mod isn't in a subdirectory of "game"!
bounce: 1/1 sample: 1/10
bounce: 1/1 sample: 2/10
bounce: 1/1 sample: 3/10
bounce: 1/1 sample: 4/10
bounce: 1/1 sample: 5/10
bounce: 1/1 sample: 6/10
bounce: 1/1 sample: 7/10
bounce: 1/1 sample: 8/10
bounce: 1/1 sample: 9/10
bounce: 1/1 sample: 10/10
Creating default cubemaps for env_cubemap using skybox sky_hydro_01_hdr...
] mat_specular 1
Redownloading all lightmaps
Last edited: