The Cubemap troubles of FernFerret

Discussion in 'Mapping Questions & Discussion' started by FernFerret, Apr 6, 2008.

  1. FernFerret

    FernFerret L2: Junior Member

    Messages:
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    Positive Ratings:
    15
    Hello everyone, let me first preface this with the fact that i've searched here/other forums/valve developer wiki. (Not guaranteeing that I didn't miss something)

    I am having trouble with 2 areas of my map, a glass window (glasswindow001a) and an air duct (metalduct001a) They have the pink overlays, In the vent duct there are 3 cube maps, one in the glass room. Below is the console output from what I have tried.

    Any Help is appreciated, Attached images related.

    Thanks in advance,
    FernFerret


    Code:
    No pure server whitelist. sv_pure = 0
    [RiCK] FernFerret =[RHIT]= connected
    Redownloading all lightmaps
    ] buildcubemaps
    Current mod isn't in a subdirectory of "game"!
    bounce: 1/1 sample: 1/10
    bounce: 1/1 sample: 2/10
    bounce: 1/1 sample: 3/10
    bounce: 1/1 sample: 4/10
    bounce: 1/1 sample: 5/10
    bounce: 1/1 sample: 6/10
    bounce: 1/1 sample: 7/10
    bounce: 1/1 sample: 8/10
    bounce: 1/1 sample: 9/10
    bounce: 1/1 sample: 10/10
    Creating default cubemaps for env_cubemap using skybox sky_hydro_01_hdr...
    ] mat_specular 0
    Redownloading all lightmaps
    ] buildcubemaps 
    Current mod isn't in a subdirectory of "game"!
    bounce: 1/1 sample: 1/10
    bounce: 1/1 sample: 2/10
    bounce: 1/1 sample: 3/10
    bounce: 1/1 sample: 4/10
    bounce: 1/1 sample: 5/10
    bounce: 1/1 sample: 6/10
    bounce: 1/1 sample: 7/10
    bounce: 1/1 sample: 8/10
    bounce: 1/1 sample: 9/10
    bounce: 1/1 sample: 10/10
    Creating default cubemaps for env_cubemap using skybox sky_hydro_01_hdr...
    ] mat_specular 1
    Redownloading all lightmaps
     
    Last edited: Apr 6, 2008
  2. Paria

    Paria L5: Dapper Member

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    this is what i normally follow (from the wiki - http://developer.valvesoftware.com/wiki/Cubemaps )

    mat_specular 0
    buildcubemaps
    mat_hdr_level 0 (to go to LDR)
    map mapname (to reload map)
    buildcubemaps
    mat_hdr_level 2 (to go back to HDR)
    map mapname (to reload map)
    mat_specular 1

    I added sv_lan 1 to my compile parameters also, obviously if its not a hdr compile you can skip those steps.
     
    • Thanks Thanks x 1
  3. WarMecha

    WarMecha L2: Junior Member

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    What sky texture are you using? Take a look at your compile log for errors relating to that. My guess is you needs to change that texture.
     
  4. DJive

    aa DJive Cake or Death?

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    biggest thing is make sure you disconnect then map mapname after
     
    • Thanks Thanks x 1
  5. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    actually what I had to do to make everything work properly was disconnect, create a game on a completely different map, and then go back to my map. That makes everything show up ok.

    I haven't had a problem with that glass texture, and I use it several places :s

    Other than that wish I could help out more. Hope this helps.
     
  6. FernFerret

    FernFerret L2: Junior Member

    Messages:
    52
    Positive Ratings:
    15
    I am currently using the hydro skybox, i'll try all of your options, thank you all, I'll be in touch.

    FernFerret
     
  7. FernFerret

    FernFerret L2: Junior Member

    Messages:
    52
    Positive Ratings:
    15
    Solution FOUND!

    Paria/DJive thank you both, the map mapname was the biggest part, I had just been disconnecting and retrying

    FernFerret