I know some people have seen this mentioned in the chat, but I thought I'd give it a bit more formal introduction. Tf2quads is something I got invited to through tf2lobby and something I've recently started enjoying to play. It is NOT for everyone, which is understandable, but from what I've been told this type of gameplay is not new and goes back to some old games like quake and such.
Anyways without boring you too much, here are the rules:
--------------------------------------------------------------------
Description
Offense vs Defense (OvD)
Synopsis - Played on CTF maps with small team sizes. For 10 minutes, one team defends the intel while the opposing team attempts as many captures as possible. After 10 minutes the round ends and the teams switch roles (RED and BLU team must swap on certain maps due to inequalities in the terrain). After both rounds, the team with the most captures wins the match. BLU IS ALWAYS OFFENSIVE FIRST.
Class Limits - NO medics, 2 soldiers, 2 scouts, 1 of each of the remaining classes.
Respawn Times - "Fast Respawn" ( mp_disable_respawn_times 1 )
DON'T WASTE TIME ON OFFENSE! Keep the pressure on the intel and keep it moving upstream!
--------------------------------------------------------------------
If this sounds interesting to you feel free to join the steam group, I try to run a game every night or so but it fills up rather quickly since we don't need many people to get a game started!
http://steamcommunity.com/groups/tf2quads
--------------------------------------------------------------------
Regarding maps, we have yet to find the "perfect" map. We've tested most of the new comp maps, inlcuding stockpile, rippleside, fusion, mercy, and vitalism. The previous maps work well because they are on the smaller side but there has yet to be the perfect map. Stockpile and fusion are a tad too big. Mercy is actually rather too small, not that its necessary a problem but it also has a silly mercy rule. Vitalism and rippleside have fast return times, if that was tweaked they would work well.
With that said if anyone would like to make us a map, we would definitely play it right away, and you could probably modify it and throw it into the 6v6 competition while you were at it. Just a thought.
Let me know if your interested in playing/mapping/whatever. Have a good day folks.
Anyways without boring you too much, here are the rules:
--------------------------------------------------------------------
Description
Offense vs Defense (OvD)
Synopsis - Played on CTF maps with small team sizes. For 10 minutes, one team defends the intel while the opposing team attempts as many captures as possible. After 10 minutes the round ends and the teams switch roles (RED and BLU team must swap on certain maps due to inequalities in the terrain). After both rounds, the team with the most captures wins the match. BLU IS ALWAYS OFFENSIVE FIRST.
Class Limits - NO medics, 2 soldiers, 2 scouts, 1 of each of the remaining classes.
Respawn Times - "Fast Respawn" ( mp_disable_respawn_times 1 )
DON'T WASTE TIME ON OFFENSE! Keep the pressure on the intel and keep it moving upstream!
--------------------------------------------------------------------
If this sounds interesting to you feel free to join the steam group, I try to run a game every night or so but it fills up rather quickly since we don't need many people to get a game started!
http://steamcommunity.com/groups/tf2quads
--------------------------------------------------------------------
Regarding maps, we have yet to find the "perfect" map. We've tested most of the new comp maps, inlcuding stockpile, rippleside, fusion, mercy, and vitalism. The previous maps work well because they are on the smaller side but there has yet to be the perfect map. Stockpile and fusion are a tad too big. Mercy is actually rather too small, not that its necessary a problem but it also has a silly mercy rule. Vitalism and rippleside have fast return times, if that was tweaked they would work well.
With that said if anyone would like to make us a map, we would definitely play it right away, and you could probably modify it and throw it into the 6v6 competition while you were at it. Just a thought.
Let me know if your interested in playing/mapping/whatever. Have a good day folks.