- Dec 14, 2021
- 39
- 16
I followed this guide: https://tf2maps.net/threads/how-to-setup-a-propper-gernerated-model-for-light-mapping.38979/ . However, the result wasn't good. Clearly, shadows looks wrong.
Is this a problem the UV map? Incorrect UV map? A limitation with the engine? Is the guide wrong?
Is this a problem the UV map? Incorrect UV map? A limitation with the engine? Is the guide wrong?