Texture w/ Proxies - Full Bright?

Discussion in 'Mapping Questions & Discussion' started by Big Lou, Sep 4, 2008.

  1. Big Lou

    Big Lou L3: Member

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    Is it possible to make a texture with proxies (I have it scrolling) be full bright? It seems that UnlitGeneric textures (fullbright textures) do not allow advanced VMT properties such as proxies.

    Is there another way to achieve fullbright? Or, is there a way I can simulate the effect?
     
  2. FaTony

    FaTony Banned

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    Huh.. Looks like trial and error in ingame material editor can help.
     
  3. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    put "$selfillum 1" in your .vmt

    That will make your texture self-illuminated, so should be much the same as fullbright.