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Texture preview in hammer not accurate to whats shown in game

Discussion in 'Mapping Questions & Discussion' started by _Blamo, Aug 12, 2017.

  1. _Blamo

    _Blamo L1: Registered

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    Hello there. I just wanted to ask a quick question.

    When I applied my textures to a few surfaces in the hammer editor, the preview for those textures we not accurate to what was shown in game as you'll see here.

    Is there a way that I could fix this issue?


    Hammer:
    Screenshot_2.png


    In game:
    20170809171146_1.jpg
     
  2. Cole Slaw

    Cole Slaw L2: Junior Member

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    That texture is kinda bugged, the only advice i could give is use a different texture.
     
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  3. _Blamo

    _Blamo L1: Registered

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    I used the floor_003 texture and apparently that worked. So thanks for the help!

    Edit: am now using the floor_002 texture which looks very similar if not the same to what I originally wanted to use
     
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  4. henke37

    aa henke37

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    Validate your cache and ensure that it's not corrupted.
     
  5. killohurtz

    aa killohurtz Distinction in Applied Carving

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    If that's the material I think it is - one of the rink_wood ones - then it's not bugged, it just uses a bumpmap, which doesn't render in Hammer. wood_floor002 is the original basetexture so it looks like you found the right replacement.
     
  6. ics

    aa ics http://ics-base.net

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    Can confirm, that texture doesn't show up correctly in hammer and i think it's the only one there is.
     
  7. Pocket

    aa Pocket func_croc

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    What is rink_wood used for? Sounds like they planned a skating map at some point and changed their minds? Has it always been in the files?