Texture making, Dirt?

Discussion in 'Mapping Questions & Discussion' started by Pooluke41, Jul 3, 2010.

  1. Pooluke41

    Pooluke41 L5: Dapper Member

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    On a Custom Texture, how can I make Dirt on it, instead of Going on a Dirty Version of a texture then Lightening it with curves, Blah blah blah ect.

    If you Didn't get that, How do I make the Dirt on textures Rather than Applying it
    like this http://forums.tf2maps.net/showthread.php?t=3170
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I'm not sure of your use of the word make. Do you mean physical models, like the grass sprites on some textures?
     
  3. Pooluke41

    Pooluke41 L5: Dapper Member

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    No, I mean the Dirt you Get on those textures, how can i recreate that Dirt on the Texture.
     
  4. AgeNt_

    AgeNt_ L5: Dapper Member

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    as in make it from scratch? or borrow it from another texture.
     
  5. Lancey

    aa Lancey Currently On: ?????

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    Valve used a distinct brown color with a square brush and added a transparent layer onto it. It looks like brushstroked dirt. They also used a darker, circular brush along the bottom to add some trim.
     
  6. Pooluke41

    Pooluke41 L5: Dapper Member

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    Ok, Where can I find those sorts of brushes for photoshop,
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    The circle brush is the default Ps brush, AFAIK. Ps also has a tutorial for making your own brushes, but if that's too confusing, use GIMP; its brush controls are ridiculously easy.