- Dec 25, 2007
- 566
- 440
In the map I'm currently working on, I've got some displacements textured with nature/blendrockgroundwall004. I've painted alpha on the walkable parts so they look like ground, and it all looks fine in Hammer. But when I build the map, all the alpha-painted parts have a strange checkerboard pattern all over, like this:
I'm at a loss as to what could be causing this. Any ideas?
I'm at a loss as to what could be causing this. Any ideas?