I've got it, thanks!
But, now that's continued a bit more, I stumbled upon a new problem. I tried testing, and the lighting was all off, so I compiled and check for errors, and there was a leak. So I fixed the leak, and I recompiled and I can't find any errors. But, as soon as I try to open the map, the game crashes.
Here's my compile log.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\theapertureproject\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
6 threads
materialPath: c:\program files (x86)\steam\steamapps\theapertureproject\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.vmf
Patching WVT material: maps/departmentstorev2/koth_viaduct_event/blendgrasstodirt_viaduct001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 12 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (0) (422310 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 256 texinfos to 196
Reduced 45 texdatas to 42 (1107 bytes to 959)
Writing C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\theapertureproject\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2"
Valve Software - vvis.exe (Oct 31 2012)
6 threads
reading c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.bsp
reading c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.prt
679 portalclusters
2084 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (16)
Optimized: 714 visible clusters (0.58%)
Total clusters visible: 122661
Average clusters visible: 180
Building PAS...
Average clusters audible: 323
visdatasize:84188 compressed from 119504
writing c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.bsp
16 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\theapertureproject\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.bsp
Setting up ray-trace acceleration structure... Done (0.93 seconds)
2814 faces
2460181 square feet [354266112.00 square inches]
6 Displacements
15 Square Feet [2176.00 Square Inches]
2814 patches before subdivision
88436 patches after subdivision
sun extent from map=-0.000000
35 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 4278525, max 655
transfer lists: 32.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(30803, 35111, 26112)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(5171, 6950, 3904)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1155, 1844, 830)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(302, 527, 184)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(83, 152, 45)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(25, 45, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(8, 13, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(3, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0660 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 175/8192 2100/98304 ( 2.1%)
brushsides 1737/65536 13896/524288 ( 2.7%)
planes 2170/65536 43400/1310720 ( 3.3%)
vertexes 3702/65536 44424/786432 ( 5.6%)
nodes 1213/65536 38816/2097152 ( 1.9%)
texinfos 196/12288 14112/884736 ( 1.6%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 288/0 288/0 ( 0.0%)
faces 2814/65536 157584/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 817/65536 45752/3670016 ( 1.2%)
leaves 1219/65536 39008/2097152 ( 1.9%)
leaffaces 3422/65536 6844/131072 ( 5.2%)
leafbrushes 581/65536 1162/131072 ( 0.9%)
areas 3/256 24/2048 ( 1.2%)
surfedges 16412/512000 65648/2048000 ( 3.2%)
edges 8822/256000 35288/1024000 ( 3.4%)
LDR worldlights 35/8192 3080/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 215/32768 2150/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3024/65536 6048/131072 ( 4.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7818808/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 84188/16777216 ( 0.5%)
entdata [variable] 17087/393216 ( 4.3%)
LDR ambient table 1219/65536 4876/262144 ( 1.9%)
HDR ambient table 1219/65536 4876/262144 ( 1.9%)
LDR leaf ambient 5235/65536 146580/1835008 ( 8.0%)
HDR leaf ambient 1219/65536 34132/1835008 ( 1.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17456 ( 0.0%)
pakfile [variable] 212535/0 ( 0.0%)
physics [variable] 422310/4194304 (10.1%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7330
Writing c:\program files (x86)\steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.bsp
28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\theapertureproject\sourcesdk_content\tf\mapsrc\DepartmentStoreV2.bsp" "c:\program files (x86)\steam\steamapps\theapertureproject\team fortress 2\tf\maps\DepartmentStoreV2.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\theapertureproject\team fortress 2\tf" +map "DepartmentStoreV2"
Sorry I'm asking you guys for so much