- May 21, 2009
- 2,039
- 1,484
Class name:
Gentle Manne of Leisure
93% speed (A Gentle Manne of Leisure walks at a brisk but unhurried pace)
150 HP
Role: Support
Appearance:
http://www.teamfortress.com/classless/hidden/hats/
Primary weapon:
Learn'd Manne's Insighte
Educates enemies on your superiority by explaining how poor and Irish they are. This causes them to fall to their knees weeping, and repeated uses will drive them to suicide, blowing their own hatless skulls open with whatever weapon they have in-hand. Less effective on enemies with hats, as you will have to instead convince them your hat is more Gentle Mannely.
Secondary weapon:
Haberdashery
Crafts a hat for you or your gentle mannely teammate. A single player can have a maximum of 5 hats at once, however a Gentle Manne of Leisure may have up to 8 hats at once. Each hat acts as a permanent hitpoint buff, increase your hitpoints by 10%; this stacks with medic overhealing, so a Heavy with 5 hats would have 450 base HP, and 675 overhealed HP.
Melee weapon:
Cane
A normal melee weapon with the added ability to knock off enemies' hats when you score a headshot. This includes both their class hats and hats crafted for them by a Gentle Manne of Leisure on their team. Enemies who lose their class hats will lose them from their inventory permanently. Cannot be used on an enemy Gentle Manne of Leisure, as a Gentle Manne would never think of knocking off the hat of a fellow Gentle Manne.
Gentle Manne of Leisure
93% speed (A Gentle Manne of Leisure walks at a brisk but unhurried pace)
150 HP
Role: Support
Appearance:
http://www.teamfortress.com/classless/hidden/hats/
Primary weapon:
Learn'd Manne's Insighte
Educates enemies on your superiority by explaining how poor and Irish they are. This causes them to fall to their knees weeping, and repeated uses will drive them to suicide, blowing their own hatless skulls open with whatever weapon they have in-hand. Less effective on enemies with hats, as you will have to instead convince them your hat is more Gentle Mannely.
Secondary weapon:
Haberdashery
Crafts a hat for you or your gentle mannely teammate. A single player can have a maximum of 5 hats at once, however a Gentle Manne of Leisure may have up to 8 hats at once. Each hat acts as a permanent hitpoint buff, increase your hitpoints by 10%; this stacks with medic overhealing, so a Heavy with 5 hats would have 450 base HP, and 675 overhealed HP.
Melee weapon:
Cane
A normal melee weapon with the added ability to knock off enemies' hats when you score a headshot. This includes both their class hats and hats crafted for them by a Gentle Manne of Leisure on their team. Enemies who lose their class hats will lose them from their inventory permanently. Cannot be used on an enemy Gentle Manne of Leisure, as a Gentle Manne would never think of knocking off the hat of a fellow Gentle Manne.