- Jan 27, 2010
- 276
- 226
Finally my first map is out. CP Temple XIII is a 3-point CP map loosely-based on a CTF map on an old Gamecube game called "XIII". XIII is an old cult game that got little attention and went unnoticed for the most part. Nevertheless, me and my friends enjoyed it. For nostalgia's sake I decided to build pseudo-port of it on TF2. I believe there is a rip of XII for PC if anyone feels inclined to look into it.
Since XII was a completely different game than TF2, I TF2-ified my port of the map to make it more playable, class-accommodating, and fit the TF2 theme better. I added several scaffoldings, an entire room inside the temple, and a central tunnel to allow more ways of passage. The locale of the temple also changed from in the middle of a forest, like the original map on XIII, to the central keep of a fortress somewhere in the desert. The back-story is pretty simple; Red has a death-ray and Blu has a nuclear warhead, each team wants both. (Don't ask me how the both managed to establish a base in the same temple. Get creative)
Please note that Temple XIII's main point isn't gameplay. The main purpose of this map was to serve as an opportunity for me to familiarize myself with hammer and learn about TF2 map construction; a stepping stone if you will. However, that doesn't mean that it can't be balanced. I balanced it as much as possible and moved straight to beta because of the map's nature (If I added anything else or changed more it wouldn't resemble the original enough).
All I can say is enjoy, and let the criticism fly.
Since XII was a completely different game than TF2, I TF2-ified my port of the map to make it more playable, class-accommodating, and fit the TF2 theme better. I added several scaffoldings, an entire room inside the temple, and a central tunnel to allow more ways of passage. The locale of the temple also changed from in the middle of a forest, like the original map on XIII, to the central keep of a fortress somewhere in the desert. The back-story is pretty simple; Red has a death-ray and Blu has a nuclear warhead, each team wants both. (Don't ask me how the both managed to establish a base in the same temple. Get creative)
Please note that Temple XIII's main point isn't gameplay. The main purpose of this map was to serve as an opportunity for me to familiarize myself with hammer and learn about TF2 map construction; a stepping stone if you will. However, that doesn't mean that it can't be balanced. I balanced it as much as possible and moved straight to beta because of the map's nature (If I added anything else or changed more it wouldn't resemble the original enough).
All I can say is enjoy, and let the criticism fly.