Team Spawn Problem

Discussion in 'Mapping Questions & Discussion' started by Phase_II, Jan 3, 2010.

  1. Phase_II

    Phase_II L1: Registered

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    [FIXED]Thanks for your help[FIXED]

    I have been having this problem with my payload map where the blue team spawns in the red spawn room. I have checked all the team spawns and they are the right team.
    I have made many spawn rooms before and never had this happen.

    Thanks for the help :)
     
    Last edited: Jan 3, 2010
  2. Undies

    Undies L1: Registered

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    The teams are set properly within the func_respawnroom as well as the spawns themselves? I've had this issue before, and a friend of mine has too. Very oddly in both cases making 16 spawns for each team had solved it, though I honestly haven't the slightest why it happens.
     
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  3. Phase_II

    Phase_II L1: Registered

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    Ok well I'm going to make sure I have 16 spawns and see if that fixes the problem thanks for the help.
     
  4. Lancey

    aa Lancey Currently On: ?????

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    Do you have spawns for both teams set up?
    Are the spawnpoints surrounded by a func_respawnroom set to the proper team?
    Are the spawnpoints at least 1 unit off the ground?
    Do you have your <team> respawn for round keyvalues set?
     
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  5. Phase_II

    Phase_II L1: Registered

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    Thanks for the help again guys :) I fixed it seems it was uneven spawns I missed a blu spawn point.
     
    Last edited: Jan 3, 2010
  6. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Uneven spawns arent the case. You can have a working map with just 1 spawn in room A and 3 spawns in room B.

    if you used tcp_rounds the solution of nerdboy would work:
    Its usualy just the settings that matter.