- Feb 5, 2008
- 82
- 6
in which the lone wolf player is completely worthless and more likely detrimental.
Eh, ive still "yet" to play with 100% teamwork..
Its always spy vs team, sniper vs team, heavy/medic vs team.. but never team vs team.
In team vs team players will take a sticky death to allow other players through.. not just all stand at the door looking at stickys..
in team vs team players would TIME offensive and defensive rushes.. not just trickly in and die..
I agree this game has AMAZING team potential.. but ive yet to see any of it.
If you looked at the actual weapon scripts you would know that the only weapon that is set to shoot straight is the sniper rifle. Every other gun has a spread value that is set so they won't shoot straight.There are powerful guns (minigun, rockets, pipeombs, stickies) and they do shoot straight (just doesn't always look it) and a single player can change the whole tide of a game (a game changer, because they are that good)
Very true, though I still personally think that weapons such as the revolver and the pistol should shoot straight and be dependant on how good a players's aim is.All spread pales in comparison to war games like CoD. Fuck that cone of fire shit.
I agree this game has AMAZING team potential.. but ive yet to see any of it.
I think this game goes a lot deeper than the common player ever realizes.
battlefield is so boring, i played it when it first came out but i never really liked it and now i just dont like it.
I read an article a while ago by someone stating that games companies are approaching a point where games have the potential to be so lifelike because of the advancing hardware that they had to choose between making it ultra realistic so death scenes would be a straight adult certificate or avoid it by other means.
I think this played a part in TF2 to some degree but it also adds a lot of fun to the game ... Valve were intelligent enough to realise that watching someones head explode in precise slow mo detail isnt why people play games, otherwise we would all be watching execution videos for kicks every day.
Play ANY game against a team that knows what they are all doing, and are strategically prepared, and you will get the same result. All you are proving is that Valve failed to make random pub play anything like organized play.My team played several rounds against the folks from Bioware. We were pretty soundly spanked on Gravelpit, then when we switched to Dustbowl, my team's specialty, we still got hammered.
We discussed exactly what happened for us to lose so badly. While each of their players was individually good, they were working as a team at a level we NEVER saw in public servers. Bioware always played as a team and they knew their strategy before the round started. They sent specific players to specific areas, had designated Medics, created diversions, and even kept people harassing us at our spawnpoint whenever possible.
However, if you're like my teammates, you usually go to public servers for your practice and fun. Sure, we'd all try to get on the same team when we could, but good luck trying to arrange anything more complex than a simultaneous uber when a portion of your team doesn't know you or doesn't care.
Man, and to think Bioware was pretty easily beaten by Valve's team... I think this game goes a lot deeper than the common player ever realizes.
Eh, ive still "yet" to play with 100% teamwork..
Its always spy vs team, sniper vs team, heavy/medic vs team.. but never team vs team.
In team vs team players will take a sticky death to allow other players through.. not just all stand at the door looking at stickys..
in team vs team players would TIME offensive and defensive rushes.. not just trickly in and die..
I agree this game has AMAZING team potential.. but ive yet to see any of it.
All spread pales in comparison to war games like CoD. Fuck that cone of fire shit.
All you are proving is that Valve failed to make random pub play anything like organized play.