Discussion in 'Team Fortress 2 Talk' started by MrSinistar, May 4, 2008.
TF2: Bare Naked FPS Strategy
What do you guys think of this article?
Has a lot of good points. I don't necessarily agree that none of the weapons shoot straight, but he is right on with the teamplay aspect of the game in comparison to others in the genre.
There are powerful guns (minigun, rockets, pipeombs, stickies) and they do shoot straight (just doesn't always look it) and a single player can change the whole tide of a game (a game changer, because they are that good)
Um, just because the game isn't as fast as UT doesn't mean that it's "slow."
Eh, ive still "yet" to play with 100% teamwork..
Its always spy vs team, sniper vs team, heavy/medic vs team.. but never team vs team.
In team vs team players will take a sticky death to allow other players through.. not just all stand at the door looking at stickys..
in team vs team players would TIME offensive and defensive rushes.. not just trickly in and die..
I agree this game has AMAZING team potential.. but ive yet to see any of it.
I second this, however when it comes to the stickies, I try to coordinate that via the in game talk, however it seems I am frequently ignored
I really like ctf and i think it is the more "team" oriented of the two main game modes, but apparently for the league play, where you will really see the team vs. team, they are sticking to cp which I think is a shame.
TBH though playing on the Colts servers i seem to notice more team work. I remember seeing stickys up on Narks map and running right into them, and someone said "Nice DJ! taking on for the team"
Its nice to know people out there ARE still team players and notice that kind of stuff.
It would be fun to build a team here and go challenge other clans and such =)
If you looked at the actual weapon scripts you would know that the only weapon that is set to shoot straight is the sniper rifle. Every other gun has a spread value that is set so they won't shoot straight.
Scout and Engi Pistol - .04 spread value
Spy Revolver - .025 spread value
You wont see many occasions where these 2 weapons have a spread value in a fps game as they are meant to be accurate weapons. Good thing I changed the values in my server so they shoot straight :thumbup:
All spread pales in comparison to war games like CoD. Fuck that cone of fire shit.
Bah even CoD and BF series are wicked "arcaded" to get more players into it.
want a "real" shooter?
Rainbox Six Three.
Not the Vegas series, those are WAY to arcaded, but Raven Shield? A+
I think thats why i like TF2 so much though. Its Arcade and its made to be so, grpahic, guns etc.
People who think Halo and CoD series are "real" shooters just bother me =(
... yes its sooo real your HP regens and you can snipe kill with a LMG.. keep on doing your thing i guess.
Very true, though I still personally think that weapons such as the revolver and the pistol should shoot straight and be dependant on how good a players's aim is.
My team played several rounds against the folks from Bioware. We were pretty soundly spanked on Gravelpit, then when we switched to Dustbowl, my team's specialty, we still got hammered.
We discussed exactly what happened for us to lose so badly. While each of their players was individually good, they were working as a team at a level we NEVER saw in public servers. Bioware always played as a team and they knew their strategy before the round started. They sent specific players to specific areas, had designated Medics, created diversions, and even kept people harassing us at our spawnpoint whenever possible.
However, if you're like my teammates, you usually go to public servers for your practice and fun. Sure, we'd all try to get on the same team when we could, but good luck trying to arrange anything more complex than a simultaneous uber when a portion of your team doesn't know you or doesn't care.
Man, and to think Bioware was pretty easily beaten by Valve's team... I think this game goes a lot deeper than the common player ever realizes.
I would love to put together a team like bio's or Valves and throw out challenges
battlefield is so boring, i played it when it first came out but i never really liked it and now i just dont like it. I read an article a while ago by someone stating that games companies are approaching a point where games have the potential to be so lifelike because of th eadvancing hardware taht they had to choose between making it ultra realistic so death scenes would be a straight adult certificate or avoid it by other means.
I think this played a part in TF2 to some degree but it also adds a lot of fun to the game, and after most people out there play games for fun. There have been countless games that have had the best graphics of the generation but were boring as hell to play. A lot of people say the tf2 gfx are bad but I disagree, with every realistic looking game you immediately notice the faults and where it isnt lifelike. With a game like TF2 you are far less discerning at the environments, even futuristic shooters like UT try to look real but TF2 whlist limited in parts eg the trees - I think is the most attractive game for a long long time.
It isnt visually stunning but it is engrossing and more importantly you accept the environment of the game. Crysis may have detail coming out of its arse in comparison but not only is it dull but the whole basis of the game is run around an island on foot. Once you accept the graphics you realise thats all there is, and walking around a crappy island all day isnt very exciting even in real life unless you actually want to go for a walk, and no game is going to be about that until the sensory perception levels are increased much more.
Valve were intelligent enough to realise that watching someones head explode in precise slow mo detail isnt why people play games, otherwise we would all be watching execution videos for kicks every day. Rockstar have gone the other way in games like Manhunt but even in gta the focus isnt on killing but the ability to act as a god. Most of the other games out there are still limited to the linear complete objectives when that mode gets dull very quickly often before you complete the game.
Hmm, I disagree with you on a couple of points here, to make this easier on myself i am going to quote different sections of it.
To start off on a slightly different topic, I actually liked Battlefield 2. I loved playing on 64 player servers with huge maps, I liked the strategy required to be a good sniper, I liked the game of hunting other snipers, I liked being a medic running around reviving my teammates in the midst of a firestorm. That said, there were many things I did not like, grenade spamming (seriously, everyone got 3 grenades with the ability to infinitely reload), vehicles (they pretty much made playing as infantry pointless and annoying), and stupid commanders with small commander benefit. Oh, and the map loading times? COME ON, 15 minutes to join a game is not acceptable.
I am not really sure which way you are going with this. I think some of the death scenes for TF2 are pretty ridiculous, people's heads DO explode and not only do they explode you get to see how they exploded with arrows pointing to your body parts. (My favorite is "Other Bits"). But Yes, I agree that while the TF2 death scenes are graphic, they are clearly not realistic.
Valve's choice of going with the artistically stylized look stemmed from the fact that at its heart, the gameplay is so ridiculous that realistic graphics could not be taken seriously. Opposing bases built within walking distance of each other? Flamethrowers taking on rocket launchers? Brightly colored and clearly differentiated uniforms? It's too absurd for a game that tries to take itself seriously.
Whatever their reasoning, I'm glad they went with the art style. I wouldn't have even gotten interested in TF2 otherwise. I know I would've missed out on a fun game, but it's the art style that grabbed me.
Play ANY game against a team that knows what they are all doing, and are strategically prepared, and you will get the same result. All you are proving is that Valve failed to make random pub play anything like organized play.
Play on better pubs with regulars or go play 6v6 clanbased matches. Blowing yourself on stickies is a pretty much useless strategy. Much better to send a spy after the demoman. (disclaimer: all depends on the stage, distance from spawn to frontlines and respawn times). But anyways, play on better servers, and get a microphone. Start warning people of threats and call out locations. The problem with pubs is that most people just don't care and play Solo Fortress. If me and some regulars of my homeserver would join any random pub we would steamroll across the entire enemy team. It would not even be fun anymore. And just because we communicate every move and time ubers perfectly.
Indeed. These games should take a look at the Counterstrike series. That's about the only wargames thingy with a bit of weaponfeel.
Hows that in any way Valves fault? players teamwork in all pubs in every game in time hardly show teamwork.
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