Tasmania

KotH Tasmania Alpha 20 A (Quick fix)

spruce

L3: Member
Aug 14, 2022
102
28
spruce submitted a new resource:

Tasmania - KotH map set in Tasmania, sunset setting.

A very standard King of the Hill map set in Tasmania (Certainly not geographically accurate)

The battle takes place before the sunset, giving off a vibrant orange light and a dim purple shadow.

3:00 Minutes for both teams, 30 Seconds to unlock point, 8 Seconds to capture, 6 Seconds respawn timer
The team that owns the point respawns 2 seconds slower and the opposite 2 seconds faster.


TODO: Finish the map (duh), make proper Respawn rooms, optimize brushes and...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 2

Made proper* respawn rooms, moved the sun down (might revert), added more lightning, shifted the respawn times and lowered them

Alpha TODO: Finish "flank" route, buff Pyro and decrease power class power in center (Flank may fix all of these), add more lightning to dark areas and playtest the map with actual players.

* Yes, they are still missing the barrier in front of the doors, I'll fix this for Alpha 3, I want this version released.

The reason I lowered the sun is because I ground...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 3

Didn't have many ideas, that's why this update took a little longer

New stuff: Added (stairs which go to a) vent that leads to a flank route, made Areaportals (Let me know if I managed to let an error through), Spawn barriers, a few pickups and reverted the Sun back to A1's position

TODO: Build cubemaps because the vents look ugly, speaking of vents, add actual lights to them. Finish recently added flank. Polish the rest of the map, Fix some offset textures, add even more lights and...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 4 released

Updated: Built the flank; unsure if that layout is final, needs testing. Added many more "light_spot"s. Decorated with a few (fake) doors and added a hazard strip to the point

**** Known error(s) ****: Multiple important textures are offset such as blu's fake gate and respawn overlays(?), some light_spot's are too low which cause players to look extremely bright under them, cubemaps have not been built which means vents look strange

* Possible edit(s) *: Flank's sightline has a lot of...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Post-feedback update

Good (whatever time of day it is for you), mappers!
Yesterday we had an Imp and Tasmania was playtested, for the first time; with real players!

It went... OK, apart from the snipers, so I decided to summarize the problems and post what changes I'm planning

** Problems **:
1 - "Where do I go!?", It was dumb to think players would know where to go, my thinking was "Well, they downloaded the map they must've seen the screenshots"...forgetting servers don't show...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 5 released

New month, new look!

Changes: Added a fair amount of props around the map, Including signs, crates and 2 dumptrucks. Nerfed sightlines. Balanced the height differences around the map thus making the point easier to take back. Flank now has a FULL health pack and a ton of medium ammo packs to incentivize going into it. Added a few windows for visibility. Moved and rotated the Respawn rooms and upgraded the lightning.

There are still a few issues like Soldiers being very...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 7 released

This update changes the layout a little bit

Changes: Removed door in this room and opened up some space koth_tasmania_a60011.jpgkoth_tasmania_a60012.jpg.

Opened a path from the inside to this platform koth_tasmania_a60013.jpgkoth_tasmania_a60014.jpg.


Added this tiny "hallway" to inrease the Ammo and Health's visibility and give Snipers a spot (Needs testing to see if it's balanced) koth_tasmania_a60016.jpg[ATTACH...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 8 released

After a short break and planning what to do next, I decided to change the layout very heavily, replacing the most uninteresting path with the least used (Flank), as it has much better gameplay possibilities and can be used outside the objective, this may need editing but for now I'll wait for the next playtesting session

koth_tasmania_a80012.jpg


Changes: Vent system was completely removed. "Flank" was moved to the path closest to the Spawn rooms and changed to allow both teams...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 9 released

Well, that took a while didn't it?
I had a tiny break from Tasmania to work on an A/D map You'll see later :), now i'm back to this.

Changes:

Leftmost path can no longer skip the point entirely and has a dead end instead, might be changed to something more interesting than a Sniper balcony/Engineer nest area.

koth_tasmania_a90003.jpg

Control point is now at a small (32 HU) elevation.

koth_tasmania_a90000.jpg

Moved multiple brushes around...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 10 release

Pretty quick update, innit?

Changes:

Fixed broken func_regenerate on Blu team

Removed Sniper balcony and dropdown in Left flank, replaced for a few elevation changes

koth_tasmania_a100003.jpg

Moved door in Right flank to the ammo room, ammunition moved inside the main room

koth_tasmania_a100001.jpgkoth_tasmania_a100000.jpg

Control point now has ramps to make it more comfortable to move around in

koth_tasmania_a100004.jpg

Some changes to...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 11 release

New update, one step closer to Beta!
Addressed feedback:

"Map is too flat"
I'm looking for ways to add height without disrupting much of the flow, I'll submit for playtesting, check what I can do and then edit accordingly

"Point is too flat"
Added minor height elevation (possibly needs more) to point and a ramp to that elevation for comfort

koth_tasmania_a110006.jpg

"Enemy can use our side's (near point) ramp to get an advantage"
Added a tiny balcony to replace the ramp...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 12 released.

G'day my underpaid players, new update.

Changes:
Added signs to respawn room to know where the exits are as soon as you pop in.

koth_tasmania_a120000.jpg

Changed front-of-spawn courtyard to have a fence instead of a skybox high wall, allowing for visibility and letting mobility classes thrive

koth_tasmania_a120001.jpg

Health pack in right flank moved closer to spawns and extended the side "balcony"

koth_tasmania_a120002.jpg

Added fences to point...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 13 released.

"Mapping's a good job, mate! it's angering work, inna doors, I guarantee you'll go hungry."
- Sniper after opening hammer for the first time.

Changelog:

Edited spawnrooms by moving Spawn locations, adding detail and moving the right door closer to the spawn locations

koth_tasmania_a130003.jpgkoth_tasmania_a130004.jpg

Right path out of spawnroom looks less miserable and more open

koth_tasmania_a130005.jpgkoth_tasmania_a130006.jpg

Added...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 14 release

"Wow... the sun, it's so... b-b-blinding... - MY EYES!"
- You, after looking at the sky

tasmania_cappoint.jpg

Changes:

Brushwork optimized again for easier updating and cleaner geometry

Point raised to block Sniper duels from happening across the map

tasmania_left_shack_red.jpgtasmania_left_shack_blu.jpg

Revamped left flank because it was choky, required too much movement to be enjoyable and was too annoying to use in general, Instead it got replaced with a...

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spruce

L3: Member
Aug 14, 2022
102
28
spruce updated Tasmania with a new update entry:

Alpha 15 released

*Choo choo*
New update, be careful; it's still piping hot!

koth_tasmania_a150005.jpg

Changes:

Better brushwork and clipping around the map

Updated the skybox (not final), tell me what you think!

Added more props, such as the train/truck.
Functioning doors now contain hazard strip under it and where you stand to open it
koth_tasmania_a150009.jpgkoth_tasmania_a150010.jpg
Decorated the spawnrooms more

koth_tasmania_a150008.jpg[ATTACH...

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