For some unknown reason, using !caller or !activator on a logic_case doesn't want to work. The original enitity sends an input to the case, then it randomizes and if case 1, should send it back. If I use the entity name, it sends to all the objects (there are multiples). If I use !caller or !activator, nothing happens. What can I do? Edit: found a way to fix my problem, wasn't conventional but it worked.