** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.vmf" Valve Software - vbsp.exe (Feb 13 2017) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.vmf ***need to set $abovewater for material lunarpumpkin/water/lunarwater06 ***need to set $abovewater for material lunarpumpkin/water/lunarwater06 ***need to set $abovewater for material lunarpumpkin/water/lunarwater01 ***need to set $abovewater for material lunarpumpkin/water/lunarwater01 ConVarRef mat_reduceparticles doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024" Valve Software - vvis.exe (Feb 13 2017) 8 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.bsp Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024" Valve Software - vrad.exe SSE (Feb 13 2017) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.bsp Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\trade_lunarpumpkin_v024.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\trade_lunarpumpkin_v024.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." i dont know whats wrong but this just happened now and not on the 23 version before
Looks like vbsp failed to finish, so vvis and vrad had no file to work with. Something is wrong, check for problems at Map -> Check for Problems, or by pressing Alt+P
Your vbsp fails to create a file due to this error. From interlopers.net: Description: The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems. Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning. Solution: You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.
interlopers.net have a compile log checker on their site http://www.interlopers.net/errors/ Simply paste your compile log into the textbox, click "check log" and it will give you info on any error messages in the log.