swerve

Discussion in 'Map Factory' started by honeymustard, Feb 11, 2010.

  1. honeymustard

    honeymustard L9: Fashionable Member

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    Hi guys, cp_swerve is a 5 cp map, taking inspiration from the Team Fortress Classic map openfire. The defining feature of this map is sets of lasers that initially block select routes from the opposing team, however, once the second point is capped, the lasers are turned off (until the point is recapped). This allows a number of different routes to be used for attacking cp1 (or for the defenders to flank cp2!).

    Known bugs:
    - Some minor clipping issues on cp1
    - You can jump on the roof of blu's spawn (only clipped red's side!!)
     
    Last edited: Feb 11, 2010
  2. Flame

    aa Flame

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    map looks pretty sweet. basing off the overhead though looks like theres only one way into last. might want to add another sidepath or something to make it more easy for attacking.

    keep it up though looking forward to playing this
     
  3. honeymustard

    honeymustard L9: Fashionable Member

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    There's 3-5, depending how you count them, because there are lasers that turn off after capping second.
     
  4. Lancey

    aa Lancey Currently On: ?????

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    I think he means that there's only one way to get onto the point (the boards) when he hasn't accounted for the ramps that go around the tower.
     
  5. Trotim

    aa Trotim

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    Have you considered rotating the containers at mid a little so they are more perpendicular to the bridge? They just seemed a tiny bit too orderly and the center CP felt a little too open/empty to me personally.
     
  6. honeymustard

    honeymustard L9: Fashionable Member

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    I see what you mean, yeah, that might work a bit better. I was also considering adding some rocks to the area (I like the first point layout on pl_swiftwater - so perhaps similar to that).
     
  7. absurdistof

    aa absurdistof

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    Also judging from the screens, those tunnels could become quite campy and sentry friendly... It is my suggestion that there not be much ammo surrounding that area.
     
  8. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Reminds me of the outisde of ph_warehouse.
    It looks well covered and pretty :)
    Great job there hardhat.
     
  9. honeymustard

    honeymustard L9: Fashionable Member

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    Game day bump...