- Nov 25, 2008
- 664
- 647
Hey babes, played this with bots this morning because I couldn't make it last night ;D
I know the bots won't give proper feedback, but here's some stuff I saw about the map.
This area has always seemed kinda spammy - there's no way a player can get around without facing spam. Look at goldrush stage 1, spies can take a sidepath and cloak past a lot of the spam while avoiding the major chokepoint. Maybe knock a hallfway through that rock on the left going into the building?
I went through that doorway so many times when using the forward spawn, and each time it really annoyed me that to drop down, I either had to take fall damage, or I had to jump in the water and fumble my way out.
I had a pretty good time as blue wrangling from here. Not sure if yo might want to add some cover or something up there though. Keep the full ammo pack.
This area's problem? There's no cover, red can just happily spam away and the cart won't get much further. And if you try taking the flank route, you come out
here, with again, no cover from red. I know blue can spam downwards but a wrangled lvl 3 sentry down there and a pyro to reflect explosives spam and that point is locked down. Luckily there is the side flank if blue want to uber in.
So to recap:
Blue need more routes for flanking round
Red need their sightlines cut at the end because its two sightlines, one after another
The water is annoying to have to jump into to avoid fall damage.
I know the bots won't give proper feedback, but here's some stuff I saw about the map.
This area has always seemed kinda spammy - there's no way a player can get around without facing spam. Look at goldrush stage 1, spies can take a sidepath and cloak past a lot of the spam while avoiding the major chokepoint. Maybe knock a hallfway through that rock on the left going into the building?
I went through that doorway so many times when using the forward spawn, and each time it really annoyed me that to drop down, I either had to take fall damage, or I had to jump in the water and fumble my way out.
I had a pretty good time as blue wrangling from here. Not sure if yo might want to add some cover or something up there though. Keep the full ammo pack.
This area's problem? There's no cover, red can just happily spam away and the cart won't get much further. And if you try taking the flank route, you come out
here, with again, no cover from red. I know blue can spam downwards but a wrangled lvl 3 sentry down there and a pyro to reflect explosives spam and that point is locked down. Luckily there is the side flank if blue want to uber in.
So to recap:
Blue need more routes for flanking round
Red need their sightlines cut at the end because its two sightlines, one after another
The water is annoying to have to jump into to avoid fall damage.