Super Goldrush

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
Yeah, what I was referring to is either afk players or the possibility of a red player spawning as it was capped (potentially getting stuck inside), and a blu player spawning right after it was capped.

also it sounds like you'd spawn in front of the cart which would be a bit weird.
 

The Real Tom

L1: Registered
Jun 9, 2010
20
5
This map's only redeeming feature is the ability to stay in the spawn room when the spawns move forward and camp the hell out of the other team while abusing the resupply locker. :p
 
Apr 19, 2009
4,460
1,722
We played this on 2f2f (32man, normal respawn) and we found it quite fun. However, the map was a roll up till the last point where BLU hit a brick wall and won in the last few seconds. The next round BLU was not so lucky, the 1st part was still a pain in the ass and way too hard. Doing something like this. should make it easier for BLU. Oh one last thing, the tunnel from the 1st part to 2nd is horrible and a spam fest. I would suggest moving the track like this.

Fake edit: You forgot to remove this func_respawnroomvisualizer
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
We played this on 2f2f (32man, normal respawn) and we found it quite fun. However, the map was a roll up till the last point where BLU hit a brick wall and won in the last few seconds. The next round BLU was not so lucky, the 1st part was still a pain in the ass and way too hard. Doing something like this. should make it easier for BLU. Oh one last thing, the tunnel from the 1st part to 2nd is horrible and a spam fest. I would suggest moving the track like this.

Fake edit: You forgot to remove this func_respawnroomvisualizer

Thanks for this awesome feedback, man.
 
Last edited:

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Do you know any good tutorials on team-filtered teleporters?
I *think* these are the entities you'd need. I've never made one but I guess it would be a case of having a brush assigned to Trigger_teleport which starts disabled and is activated when you want to teleport players, a Point_teleport to tell the engine where to teleport them to, and a Filter_activator_team to only teleport players of one team. I'm not sure if you'd need multiple Point_teleports and / or triggers for multiple players or not. Give it a test with bots and find out.

http://developer.valvesoftware.com/wiki/Trigger_teleport
http://developer.valvesoftware.com/wiki/Point_teleport
http://developer.valvesoftware.com/wiki/Filter_activator_team
 

Popo

L1: Registered
Jun 13, 2009
43
29
I'm sad because this will mainly be played by 32 player instaspawn servers :<

That said, may I suggest Goldthrush?