Submerged

CTF Submerged a3

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Switchgeer

Professional Drywall Licker
aa
Jun 27, 2019
62
18
Switchgeer submitted a new resource:

Submerged - 50,000 gallons in from the sea!

The conceptual brainchild of @Katsu! :3 , Submerged is a dynamic CTF map that changes with every capture! As you lose a flag, your base progressively floods more and more. As it does, the flag will retreat to higher levels that become harder to steal from. Once a layer floods, it can still be used to move around. Just be sure not to drown!

The map takes place in a research facility at the bottom of the ocean. Pipes litter the map, as does water that's totally not leaking...

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Switchgeer

Professional Drywall Licker
aa
Jun 27, 2019
62
18
Switchgeer updated Submerged with a new update entry:

It's better when wetter when the wetter is better!

Fixed visual shortcomings of moving water in both bases
Added pipes around mid
Floating platforms will now take engineer buildings with them
Fixed clipping for vent entrances near intel, as well as pipe ramps around mid
Moving water height has been fixed to avoid leaving bottom of the base dry after round end
Minor texture work at mid to test base layer colors

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Switchgeer

Professional Drywall Licker
aa
Jun 27, 2019
62
18
Switchgeer updated Submerged with a new update entry:

Squash Without Stretch

Overhauled each base to fix walk times (cuz i'm stupid and always overscale things the first time)
Added spectator cameras
Moved spawn to the side of intel room rather than behind
You can no longer vent. RIP imposters
Increased brightness of most lights
Added water testing room to find player issues with water

Read the rest of this update entry...