Stuck in a player clip

Discussion in 'Mapping Questions & Discussion' started by alecom, Aug 16, 2009.

  1. alecom

    alecom L8: Fancy Shmancy Member

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    So I ride my train merrily along, to the place where I have a player clip to stop me going any further, (there's also a non-solid brush to visualise no entry) - it stops me fine, but I just get stuck in it.


    edit:

    So far I have managed to get only the trigger push to work. I set it to push in the opposite direction of the train, +1 of its speed. I am having to experiment with timing to enable and disable, since it would trigger onpass for each func_tracktrain.
     
    Last edited: Aug 17, 2009
  2. re1wind

    aa re1wind

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    Use a trigger_push to push players off of your train before they get stuck on the player_clip?

    ----->[train]---[]--[]
    ............................^player clip brush
    ......................^trigger_push, pushes players away from the player clip before getting stuck

    Use a solid invisible func_brush? Or more simply, use an angled invisible brush.

    ---->[train]---\
    ....................^angled player_clip/func_brush that pushes the player downwards.

    Does that make sense?
     
  3. alecom

    alecom L8: Fancy Shmancy Member

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    If I have a trigger_push is there any need to have the clip?
    What value of push should I give it? I don't want it catapulting players across the map, and if it's too low then they will still go through it..
    D :
     
  4. alecom

    alecom L8: Fancy Shmancy Member

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    ughh.. i forgot to try using a nodraw block, but I don't have time to test that right now