Strikezone

KotH Strikezone B5

dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars submitted a new resource:

Strikezone - A unique spin on King of the Hill with a second point that launches airstrikes

This is koth_strikezone - a unique spin on King of the Hill with a second point that launches airstrikes!

DESCRIPTION
This King of the Hill gamemode variation has a secondary point. The point can be captured after the main point by any team, but it does not contribute to team progression.
Instead, capturing this point launches the airstrike: both main and secondary points are locked and reset, the doors slowly close and an airstrike happens, killing everyone outside of buildings...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 2 - THE VENTFUL UPDATE

a small update to add some flaks and fix a glaring issue with being able to go into enemy spawn
  • added vent systems, each system has 4 exits (1 red base, 1 blu base, 1 near the main point, 1 near the airstrike point)
  • added a door to an upper spawn exit on both sides (before you could just go in as any team)
  • added some details to the underground area
  • added a second spectator camera
  • added a conveyor belt texture (by MegapiemanPHD)

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 3 - THE PRETEST UPDATE

this is a small update to make some changes before the playtesting (as of 18:50 my map is on 8th place in queue)
  • decorated spawns with props
  • applied basic textures to differenciate red and blu buildings
  • fixed shadows being casted from the wrong direction
  • fixed invisible water (apparently it introduced a new bug where the water would create a visual hole into the void, i've been trying to fix it for 2 hours to no affair, so i'm just gonna leave it in.)

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 4 - THE PRETEST UPDATE (FOR REAL THIS TIME)

the playtest only included versus saxton hale maps, so i got some time to polish my map even more before people play it. (my map is third in queue)
  • decorated spawns with more props
  • applied more textures
  • red base has a slightly different entrance from spawn
  • some props now have distance fade
  • blu spawn has more detail inline with red
  • adjusted brushes to be identical on both red and blu bases
  • redesigned the vent flank to airstrike point
  • added a sewer area (civvie...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 5 - THE TIME SAVING UPDATE

this update was released a while ago, but i coundn't upload it due to tf2maps servers going down.
the airstrike mechanic, although fun and interesting in theory, has a poor execution in this map. i will attempt to fix these issues and make the map more bearable
  • reduced timer to 3 min
  • increased airstrike point cooldown after capture from 50 to 80 sec (60 sec after doors open)
  • increased airstrike point capture time from 8 to 16 sec
  • added func_nobuild to conveyour and the...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 6 - THE UPDATE THAT CHANGED THE GAMEPLAY

  • airstrike point can only be captured by the losing team
  • capturing the airstrike point reduces your team's time by 30 sec
  • added patches to indicate health and ammo kits
  • added areaportals
  • help text has fewer words now
  • made the air tubes slimmer
  • added an alternate route to the airstrike point
  • applied nodraw to a bunch of out of bounds surfaces
  • underground canals now have a sloped floor
  • added func_nobuild underwater
  • added an alternate route to the 3rd...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 8: THE GREAT REVIVAL UPDATE

  • added red lights that flicker when the airstrike activates
  • airstrike point unlock countdown (5,4,3,2,1) now shows on the hud
  • added a window to see the underground point (areaportal window included)
  • removed a passage on the third floor (sightline moment)
  • added ladders on wheels that make area traversal easier
  • pickups now have actual patches (to indicate where they spawn)
  • reduced third floor health pack size from medium to small to make spawncamping less annoying...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37

dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

ALPHA 11 - THE FINAL TOUCHES UPDATE

map layout is finalized. artpassing in progress. next version will probably be beta
  • added lamps (the lighting makes sense now)
  • made the lighting more consistent
  • blocked a sightline with barrels
  • optimized file size by disabling vertex lighting on some props (8.2 mb => 7.8 mb)
  • red spawn is significantly more detailed
  • extended the skybox near middle
  • added more sounds (ambient_generic)
  • sticky bombs do no do damage through grates anymore
  • fixed a wall in the red...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

FIRST BETA!!!

  • improved the spawn rooms
  • artpassed a lot
  • pretty much finished the spawn area background stuff
  • added 3d skybox
  • replaced custom can models with valve ones
  • blu base now has a 4th floor (inaccessible, world-building only)
  • removed an areaportal that was doing practically nothing
  • the vent block doors now have no entry signs
  • you cannot go under ramps near middle anymore
  • adjusted light color inside blu base
  • replaced some areportals with areportalwindow...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

BETA 3

  • added a section underground that connects to the grinder pit (as if the map isn't bug enough)
  • reworked warehouses
  • blu warehouse is now metal
  • adjusted mezzanine levels
  • adjusted/added pickups
  • improved texture work
  • improved 3d skybox
  • more optimizations
  • added areaportals to the red spawn area
  • additional artpass
  • soundscapes are slightly more accurate
  • reworked some brushes
  • fixed toolsblockbullets alignment on barrels

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

BETA 4

the final iteration of the map before it gets uploaded to steam
  • visible airstrike - you can see the bombs
  • added more deco props
  • made building geometry slightly more complex
  • reworked some textures
  • neutral buildings near mid are now distinct
  • replaced some small/insignificant brushes with overlays
  • red buildings now have more budget (metal doors)
  • red and blu bases now have wooden/metal support
  • lamps in red's base now emit dust beams
  • extended skybox...

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dabmasterars

L5: Dapper Member
Mar 20, 2023
232
37
dabmasterars updated Strikezone with a new update entry:

Strikezone development indefinitely postponed

Because of several factors beyond my control (vbsp breaks the 3d skybox after an update), this map will not receive updates until I fix the problems. This is not a big deal for me, since the map is considered ready for general play. I will still reply to any comments on the workshop page, as well as on the map thread. Playtests may also happen occasionally.

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