Alright, now that the first playtesting has happened here's what I think:
Allover, I'm moderately happy with the design. It was ultimately fun to play, and that of course is the final goal. I felt the classes were mostly balanced (the heavy was somewhat overpowered, but I think the proposed changes below will fix that), and that the number of alternate routes was good (the ramps on either side of the point I feel worked particularly well).
That being said, there were a number of things that didn't go so well. Here are my ideas to fix them:
Major fixes:
- I'm considering moving the point into the central room, but I don't know yet. It would obviously require some major changes to that area. If I do it will be after at least one more playtest, so the rest of these will be as if I decide not to.
- Reduce LOS between spawn and the point. I don't think another building needs to be put there, but something needs to provide a bit more cover. Perhaps expanding the existing buildings (the ones with the big glass curved facades)?
- Provide more cover around the point. I think I'll try building a small, somewhat open structure around the point and see what that does.
- Provide barriers to reduce airblasting off the point. I saw a bit too much of this. I'm thinking the barriers will somehow be incorporated into the structre around the point so as not to seem too random.
- Find a way to limit access to the areas around the spawn rooms. There was a bit more focus around these areas than I'd thought. I'm thinking for starters I'll widen the doorway on the two buildings immediatley outside the spawnroom so that combat doesn't hit a snag in that area. Any other ideas?
Minor fixes:
- Fix shadows (it was a weird reddish color for some reason)
- Remove the pipes in the center room (to limit classes using the vents for flanking)
- Replace the medium health kit in the middle area with a small one
- Replace the junk piles with plain old stairs (they really didn't work as I'd intended and I think standard stairs would prevent people getting hung up)
I'd love your feedback on these changes and suggestions for additional changes.