This is my first real TF2 map. I've released one other map at the time of this writing, but looking back on it it was sort of a lesson on what not to do. This time around I did things right - started with dev textures and simple brushwork, then added lighting and gameplay-relevant props. It took a while, but I managed to get the HDR lighting right and the KotH system working (thanks to whoever uploaded the tutorial here, the one on SDK Docs isn't complete :glare: ). I'm hoping to get a slot on the next gameday so we can playtest this, in the meantime I'd appreciate any feedback. (I've just uploaded this to ModDB, so it might not be avalible for download for a few hours).