- Mar 27, 2021
- 12
- 1
I'm trying to edit a building using brick textures, but for some reason, the compiled map uses a different brick texture (brick/brickwall001 specifically) to what is shown in-editor. I've used this texture before and it was fine and matched the texture below it. The bugged texture looks very similar to a different brick texture (brick/brickwall005) but not quite.
This is happening regardless of lightmap scale. Anybody know what could be causing then and how it can be fixed?
This is happening regardless of lightmap scale. Anybody know what could be causing then and how it can be fixed?
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