- Dec 22, 2007
- 2
- 0
Well, first off I'd just like to say hello to everyone here at tf2maps (this is my first post).
Recently I've run into a strange problem that I know must be easy to fix, or maybe it's just meant to be that way.
If I create a map with two very different lighting setups for example: a room with a red light inside and outside a blue light, or even just a dark vs light area it gives a strange effect depending on how close you are to the source. lights fade out the farther you get away from them, and if they were lit darkly and the other area is bright the area that was dark fades out to be bright like the area your closest to. Why? Is there a way to fix this?
Thanks guys
Recently I've run into a strange problem that I know must be easy to fix, or maybe it's just meant to be that way.
If I create a map with two very different lighting setups for example: a room with a red light inside and outside a blue light, or even just a dark vs light area it gives a strange effect depending on how close you are to the source. lights fade out the farther you get away from them, and if they were lit darkly and the other area is bright the area that was dark fades out to be bright like the area your closest to. Why? Is there a way to fix this?
Thanks guys