Straight

KotH Straight rc1a

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken submitted a new resource:

Straight - Payload of the Hill

Payload of the Hill - A new TF2 Gamemode!

2 Opposing teams, 1 Payload cart. Payload of the hill is a mix of Payload, Payload Race, and King of the Hill. The cart starts in the middle of the map on a turntable. Once you rotate the cart off of the turntable, your koth clock timer starts to go down.

To ensure victory, you can push it along the track further into enemy territory. But the further you go, the tougher it gets...

Coming soon to a server near you.

Read more about this resource...
 
Last edited:

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Straight with a new update entry:

a2

Gamemode changes
  • Added announcer voicelines to the gamemode e.g. 'Push!', 'You're losing ground...', depending on team progress
  • Added overtime, works like payload overtime
  • Changed the cart so its skin updates depending on the state of the round. Same with the light particle effect
  • Fixed the dispenser beam so player feedback is more obvious
  • Increased the speed at which the turntable rotates.
  • Added 'slow zones'
  • Fixed the bug where the server crashes due to too many...

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Straight with a new update entry:

a3

Map changes
  • Added soundscapes
  • Added cubemaps
  • Added crate cover to the bridge, as a result the path of the cart has changed slightly so it's more of an S shape
  • Moved some health in the lowground
  • Increased the size of some health in the lowground
  • Fixed Blue team all spawning on one point
  • Increased the height of the skybox

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Straight with a new update entry:

a4

Gamemode changes
  • Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
  • Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
  • Ubered and disguised players now do/don't contribute to the cart's push progress correctly

Read the rest of this update entry...
 

RussiaTails

L1: Registered
Feb 27, 2025
17
2
20250426163724_1.jpg

NODRAW texture on RED side